DTA

Archivio Digitale delle Tesi e degli elaborati finali elettronici

 

Tesi etd-11162020-110906

Tipo di tesi
Dottorato
Autore
GALDIERI, RICCARDO
URN
etd-11162020-110906
Titolo
Investigating the role of physical devices in the player-environment relationship
Settore scientifico disciplinare
ING-INF/05
Corso di studi
Istituto di Tecnologie della Comunicazione, dell'Informazione e della Percezione - PH.D. PROGRAMME IN EMERGING DIGITAL TECHNOLOGIES (EDT)
Commissione
relatore Prof. CARROZZINO, MARCELLO
Presidente Prof. Mata Haggis-Burridge
Membro TECCHIA, FRANCO
Membro BAALSRUD HAUGE, JANNICKE
Parole chiave
  • 3D
  • Game studies
  • HCI
  • UX
  • Virtual Environments
Data inizio appello
14/07/2021;
Disponibilità
completa
Riassunto analitico
At the beginning of 2021, reports showed that half of the planet played a videogame at least once in the previous year. However, despite the primary role that interactive digital experiences have in our society, the academic understanding of videogames is still in its infancy. This work focuses on one of the areas that have arguably received the least attention in relation to its importance in the whole gaming world: the relationship between players and their interaction devices. Simply put, there could be no game without interactions, and the most common way to interact with games, albeit not being the only one, is through specifically designed input devices that can vary from the simple mouse and keyboard to extremely complex custom-built rigs for advanced simulations. The work contained in this thesis focuses on understanding how players subconsciously interact with these devices, investigating potentially influencing factors in the process of adaptation to new interaction metaphors. Through a series of experiments, variables such as devices’ intrinsic naturalness, user interfaces, experience, and perceived narrative have been monitored through custom-build games that players could play in the comfort of their homes. Results show that experience is a much better predictor of enjoyment that naturalness and that most of the actions that players perform in a game are influenced by their mental model of the device in use. Similarly, results have displayed that users’ focus on accuracy decreases in time, with players that commit more mistakes in the last part of a game, when their attention to the environment and its dynamics is substituted by a desire to complete the game as quickly as possible.
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